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| About |
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This tutorial was written for whatever version of Sedit was the latest in September 2002. The latest (and final) version contains a few new (very cool) features which are not included in this article. If you need more help please ask me (Patabugen) or anyone else who looks helpful. Before asking make sure what your stuck with is not included here. You can download the latest version of Sedit by going to the Downloads section.
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| Game Type & Options |
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Select Information from the Edit menu.
Enter in the name of your map and a brief description. Next select the Laser Damage, Specials Damage and Recharge rate.
Select the game objective which weapons are available, the holding time, max players and max number of powerups.
Note: These settings can be overridden in the Server Config File (see Servers)
Click OK when you are done.
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| Making walls, floor, bunkers, bridges |
 Walls
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To place a wall click on the wall tool and a drop down list of the types of walls will be shown select the type you want and simply drag your mouse where u want the wall.
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 Floor
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To place ground at the bottom of the screen, just below the horizontal scroll bar, you will see a whole lot of stuff on a pink background. Click the type of ground you want and click + drag where you want it on the map. You can use the Fill Tool to fill large areas.
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 Bunkers
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To make a bunker click the Bunker tool and select which direction you want the bunker to shoot out of, then select the style of bunker from the next menu. Click and drag the curser to make the size you want the bunker to be.
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 Bridges
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To create bridges do exactly the same as for bunkers after clicking on the Bridges Tool button.
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| Making a Flags Game |
A Flag is a Flag Pole which starts with a flag in it.
A Flag Pole where flags start, such as the Neutral flags or Team Flags
Creating a Flag To create a flag simply click on the Flag Tool button and select the team colour you want. Simply click to place it on the map.
Creating a Flag Pole To create a Flag Pole first you must select the team who will be capturing the flag. Do this by clicking on the Flag Pole Tool button then selecting the colour from the popup which appears.
Note: Although the Neutral flag pole is displayed in this popup you cannot create empty Neutral Flag Poles
Next choose the teams flag you want the pole to hold, do this by selecting the team from the bottom right corner. (below)

For example if you wanted to make a Flag Pole for the Green Team to keep the Red Teams flag in, select the Green option from the Flag Pole Tool button and Red from in the bottom right.
and you will end up with this:

Note: Make sure you have the right number of flags to flag poles else no-one will be able to win the game.
Note: When u lay a flag the game style will be automatically set to Flags, if you change this option (see Game type & options)
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| Switches |
To create a switches map simply click on the switches tool button and then select the style of switch you want. Next place the switches on the map and make sure the game style is set to Switches. (see Game type & options).
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| Spawn Tiles & Pens |
 Pens
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To create a basic holding pen (a square one) click on the Holding Pen Tool button. If you want the green flashing type of holding pen click on Animated Tile or for the metal grid style click on Normal Tile. Draw out the size of the pen where u want it.
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 Spawns
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To place a spawn tile select the team you want to spawn on the tile then click on the Spawn Point Tool button and select the style you want. Click to place the tile on the map
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Note: When placing a Spawn tile you will see a white square, make sure that this square doesn't go over any walls or solid tiles else the person who spawns will get stuck.
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| Animated Tiles |
The animated tiles are displayed on the right hand side of the screen.
This is how the animated tiles are shown. The animation starts from the far left hand side and the tile changes into each tile moving right each time.
In one cycle the tile will change roughly 7 times, You can set the Offset of the tile just below where all the tiles are displayed. The Offset of an animation is the image it displays when the map loads. For example offset 0 and offset 8 are the same image if the tile has 7 different images.
Note: The best way to understand Animations is to play around and find out for yourself.
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| Warps |
To make a warp you must use an Animated Warp tile. These are:
9E - Toilet bowl tile
F6 - Rough light grey tile
F7 - Grass tile
F8 - Rough dark grey tile
F9 - Jigsaw tile
FA - Smooth dark grey tile
You must use one of these tiles as the actual warp tile.
When you have decided where you want to warp to and from, and selected the tile you want to use, you must set the animation offset.The animation offset is a 2 digit code which tells the map what that tile does.
I have written a few descriptions of how these work so if you don't understand one of them forget that one and look at the next.
Technical description The first number is the starting tiles code and the second number is the destination code.
Phone number description The first number is your own phone number and the second number is the phone number of the tile you are calling or warping to.
Short and sweet You are the first number, you go to the second number.
Example: If you placed to tiles, one with offset of "12" and the other with offset of "21". in the game if someone went onto either of them they would be warped to the other. and if the went onto the other they would be warped back.
12----------------------------------------21
Another Example: If you had 3 tiles, one was 12, another was 23 and the third was 31, you would get a triangle. if you go onto tile 1, you warp 2, go onto tile 2 you warp to 3, and go onto tile 3 you warp back to 1.
12--------------------------23--------------------------32 ||_________________________________||
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| Powerups |
There are 8 Powerup tiles, they are these ones in the top right of your tiles.

Numbers 36, 37, 38, 39, 76, 77, 78 and 79.
Simply place these tiles anywhere on the map and they will generate powerups. Weapons which aren't available during a game because they have been disabled will not generate from a powerup tile.
Note: You can set the maximum number of powerups available at any time in the Information box. (see Game type & options).
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| Credits and Copyright |
This guide was written by Chris (Matrix) Cummerford Sept 02 for Patabugen ARC Site.
It was then revamped by Patabugen Sept 03 to better suit this site.
It is © Patabugen and you, nor you newbish friend may reproduce it in any way shape or form. You may however link here or include this page in its entirety.
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